GradeMap

Grade 6 · Science · Unit 1 of 10

Think Like a Scientist

Fair tests, design and coding

What your child practises

Planning a fair test, working safely, design criteria and constraints, simple coding ideas such as conditions and variables, and how science and technology connect to careers and communities.

Manitoba Curriculum learning outcome: SCI.6.C.3, SCI.6.D.5 · planning fair tests, safety and solving design problems

Sample questions

A taste of this unit. In the app, questions change every time and get easier or harder to match your child.

  1. Question 1

    What should you do first if you spill something in the lab?

    • Wipe it with your hand
    • Hide it
    • Tell your teacher
    Show answer

    Tell your teacher

    Hint: Report spills right away so they can be cleaned up safely.

  2. Question 2

    A student wants to test if warm water dissolves sugar faster. What should she keep the same?

    • The temperature of the water
    • The amount of sugar and water
    • The result she hopes to see
    Show answer

    The amount of sugar and water

    Hint: Only the temperature should change.

  3. Question 3

    A robot vacuum uses sensors and code. How do they help?

    • Humans steer from inside
    • The robot guesses randomly
    • Sensors gather data and the code decides how to move
    Show answer

    Sensors gather data and the code decides how to move

    Hint: Sensors and code work together.

  4. Question 4

    A student measures a plant's height every week. Which tool is best?

    • A clock
    • A thermometer
    • A metric ruler
    Show answer

    A metric ruler

    Hint: Length is measured with a ruler.

  5. Question 5

    A design team builds a first model to test its idea. This is a…

    • hypothesis
    • constraint
    • prototype
    Show answer

    prototype

    Hint: Prototypes can be improved after testing.

  6. Question 6

    A bug in a program is…

    • an insect in the computer
    • a mistake that stops the program from working as planned
    • a type of loop
    Show answer

    a mistake that stops the program from working as planned

    Hint: Fixing bugs is called debugging.